To begin, it is absolutely okay (and pretty cool) for these kinds of items to be made and sold at physical conventions: However, since several people have asked, I’d like to lay out a clear and consistent policy for creating/selling KZ-related merchandise so that everyone can continue to create without worrying about legality. It’s truly humbling to see, and I hope that you continue to inspire others in the community. I’d like to thank all the talented fans of ‘Katana ZERO’ worldwide who have poured their creativity into fan art and merchandise. Those are all great questions! But for now, I need to get back to work - these games aren’t going to make themselves! Who are these people, and what are they doing here? It shouldn’t be too much for a katana-wielding assassin to overcome though, especially with a few new toys he’ll find in the secretive New Mecca labs. They shoot bouncing bullets and have a couple of other tricks up their sleeves. Here, you’ll encounter New Mecca scientists.
Our friends at Fangamer are working on re-pressing the Katana ZERO vinyl, so keep an eye out! The Government Lab Oh, and it also has a roguelike RPG dungeon crawler part now. It’s kind of like Pokemon meets Animal Crossing but taken in an entirely unique direction. Thanks for asking! As some of you know, I’ve been splitting my time between Katana ZERO and a mobile game I’m making called Pocket Squirrel. The DLC won’t be expanding anymore either - the plan is set and now we’re focused on finishing it.
#Katana zero soundtrack vinyl full#
But don’t fret! The game is progressing at a healthy pace, and the whole dev team is working full steam on production. I’m also still doing all the programming and design myself - this is my passion project after all. There’s a ton of content finished, but this is a large project and I’m aspiring to the same level of quality and attention of the base game. Development took an unexpected slowdown last year, but things are normalizing now and I want to repay the fans who have given me so much. It’s (still) on the houseĭespite the significantly larger size, I’m still planning on releasing this for free. It’s less like a DLC and more like Katana 1.5. This means more levels, mechanics, enemies, bosses, and intertwined story elements. That’s a bit over half the size of the main game.
#Katana zero soundtrack vinyl free#
That’s right! The free Katana ZERO DLC will be 6x the original planned size. (A gameplay montage - filesize is too large for tumblr) Lastly, since it’s been a while since I’ve posted development gifs, here are some scenes from Pocket Squirrel. Once it’s complete, I’ll devote my attention entirely to the free Katana ZERO DLC and finish it to the same high standards. I strive to put my best work into every game with the intention of making something special - and this will be no exception. I’m focusing on finishing up Pocket Squirrel first so I can give it the care that it deserves and really get it to shine. So, for the time being, I’d like to thank you for your continued patience and excitement. It’s also almost finished! It’s fully playable from beginning to end, and my goal right now is to polish it from a solid mobile game into something truly great and unprecedented for mobile devices. What started as a simple mobile game has exploded into an open world, genre-bending meta-mobile squirrel RPG with 100+ hours of gameplay and story, and a huge cast of memorable characters. I’ve been working on it since 2017 alongside my friend iDubbbz. Katana ZERO is one of them, and Pocket Squirrel is another. You may also know that I’ve been working on multiple passion projects simultaneously over the past few years. There’s still quite a bit left to do, but I’m very happy with what’s been done so far. I think that’s about it for Katana ZERO updates. The 2 LP Vinyl of the KZ soundtrack produced by Fangamer is almost finished and should be ready to ship in the next 1-2 months.
I’ve nearly finished some ports of the base game, which will soon be announced. Much of the gameplay, art and animation is completed, and some cutscenes have been fully animated and scripted. All of the gameplay and level mechanics have been completed, the writing is in its second draft, and a third of the levels are completed to varying degrees. We’ve made a good deal of progress so far. I’m really loving my time working on it, and I’ve been able to play around with some of the cooler narrative and gameplay ideas that I’ve toyed with since the very beginning. Rest assured that there’s a lot of really good stuff in here and I can’t wait for you to see it.Īs I’ve said before, the DLC won’t conclude the story of Katana ZERO, but it will explore some of the burning questions you may have. There’s so much that I wish I could share, but I don’t want to spoil the experience. First, I’d like to thank everyone for their patience in waiting for the free Katana ZERO DLC.